House Rules

These are some of the house rules that I will be using in my Heroes & Other Worlds Campaign. They have been drawn form various sources on the Web and the various HOW Communities, and especially from my friend Tim Knight another Excellent HOW Gamemaster

DAGGERS/ST REQUIREMENT:
The ST bonus to damage is only applicable for weapons you are skilled in; and Daggers do 1d3 (therefore a skilled knife-fighter with a ST8 will do 1d3+3 on a hit)

NEW SKILL:

MUSCLE (3/ST) – used for tests to bend bars, lift gates, press weights etc Every +2 in the skill counts as an effective +1 to ST for the purposes on ST requirements for weapon use, armour wearing, encumberance etc This is bonus does NOT add to ST for the purposes of taking damage or more health-based ST checks (such as resisting poison).

INCREASING STATS:
To increase a character’s core statistic (e.g. ST, IQ, DX or EN) costs (100 x new stat) in XP. For example, for Kirchin to raise his ST from 9 to 10 would cost 10 × 100 = 1,000XP

Drawbacks

Getting Drunk

House Rules

Heroes & Other Worlds Campaign Midnight